The Mass Effect Legendary Edition is the preferred way to experience the original Mass Effect trilogy, but some features from the original games are missing. One of the more significant omissions from the remastered version of Mass Effect 2 is the Cerberus Daily News, a section of the game’s home screen that provided players with news stories from different parts of the Milky Way, some of which offered clues and teasers about forthcoming plot elements in Mass Effect 3 and its downloadable content (DLC). While some of the stories were purely for entertainment, others had significant relevance to the overall narrative. The Cerberus Daily News was a daily feature that offered updates to players from January 10 to March 2011, and also included a few short stories in 2012 to generate excitement for Mass Effect 3.
During Mass Effect 2, EA included a $10 Online Pass in new game copies, providing access to endless Cerberus Daily News stories and various ME2 DLC. This move aimed to encourage game players to keep playing the game and to reduce the resale of second-hand copies.
A fan mod has created a compilation of Cerberus Daily News stories, edited into in-game emails that Shepard can read at their computer. This mod sends new reports between priority missions, making it a convenient way to access the best of these storylines in-game without navigating through the Mass Effect 2 main menu. This approach has been praised for its simplicity and ease of use by PC gamers.
Cerberus Daily News published a story about how digital civilizations had preserved their consciousness by digitizing it to avoid dying stars. It was later discovered that the Mass Effect series was an attempt to document their efforts to become part of the larger galactic society. This enthralling sci-fi story would make an exceptional addition to the main menu of any favorite RPG game.
Presently, the only way to access Cerberus Daily News updates is through the Mass Effect Wiki. However, the Cirosan mod offers an innovative solution by converting all Mass Effect 2 graphics into new emails that appear as a nagging feature on the Normandy. Cirosan has thoughtfully designed the mod to send these news updates after completing each mission. To prevent the inbox from being overwhelmed, Cirosan has selectively included and excluded updates in the mod, which reduces the total number of tasks in the game.
In 2007, the Mass Effect series was introduced as an action role-playing game that combined science fiction with interactive storytelling and player choice. The game’s director, Casey Hudson, shared that their experience influenced the developers at BioWare. They wanted to apply their expertise to create an original science fiction franchise that would allow them to experiment with gameplay narratives. Their main goal was to create a game centered on interactive storytelling; to achieve this, they decided to develop their intellectual property from scratch. Hudson explained that their objective was to replicate the fun they had while making games.
A sequel to Mass Effect was announced in 2020. While not much information has been released about the game’s story, the events will focus on the aftermath of the original trilogy and take place in the Milky Way galaxy. The teaser trailer confirmed the reappearance of fan-favorite character Liara T’Soni, but it is currently unclear if other familiar characters will return. The game’s producer, Brenon Holmes, has also disclosed that it will be built with the Unreal Engine instead of the Frostbite Engine utilized in Mass Effect: Andromeda.
The mod developed by Cirosan for Mass Effect 2 does not alter the main menu of the game, instead, it adds 50 fresh emails that take inspiration from the retired Cerberus Daily News. The articles have been restructured to improve their legibility and now contain suitable paragraph breaks. During the course of the ME2 story, the emails are sent to Shepard at different intervals and are handled like any other in-game email, with Kelly informing Shepard about incoming messages.
In Mass Effect 3, it is mentioned in a Spectre report that the raloi abandoned the Citadel and returned to their home planet to get rid of all their advanced equipment in orbit in an attempt to save themselves. They hoped that by doing so, the Reapers would consider them too unsophisticated to be destroyed.