Nvidia has released a press statement outlining their intentions to expand the availability of DLSS 3 to a range of new games and applications for developers ahead of the Game Developers Conference (GDC).
One of the key highlights of this announcement is the integration of DLSS 3 into Unreal Engine through the upcoming 5.2 updates, which are expected to provide significant benefits to users.
DLSS 3 is slated to be incorporated into numerous prominent video games, such as Diablo IV, Redfall, and any games created using Unreal Engine 5.2. With DLSS 3, gamers can expect an even more improved gaming experience with higher-quality graphics and smoother gameplay.
More games could benefit from DLSS 3’s capabilities, which leverage artificial intelligence algorithms to upscale graphics and improve overall visual quality.
Nvidia Streamline, an open-source framework, is set to introduce DLSS 3 and other upscaling technologies. This application can be a plugin across different game engines and APIs, providing a simplified integration process.
Streamline works by sitting between the render API and the game engine, making it simpler to incorporate various upscaling technologies such as DLSS, FSR, and XeSS into the rendering pipeline. Nonetheless, at present, the application is primarily helpful for integrating DLSS.
Nvidia has revealed a roster of video games that will be improved by DLSS 3 technology, including titles that are already out and upcoming ones. Some of the games that will be incorporating DLSS 3 include Forza Horizon 5, Redfall, and Diablo 4.
While DLSS 3 will be integrated with Forza Horizon 5 on March 28th, gamers will have to wait until the release of Redfall and Diablo 4 later this year to experience the benefits of DLSS 3. Nvidia’s goal with incorporating DLSS 3 into these games is to elevate the gaming experience by delivering better graphics and performance to players.
The technology is aimed at enhancing the visual quality of the games, leading to a more immersive and engaging gameplay experience. This latest development will likely boost the adoption of DLSS 3 technology among game developers and players.
On May 2nd, Arkane Austin will launch Redfall, an upcoming open-world co-op first-person shooter title that focuses on gameplay against vampires.
Meanwhile, Diablo 4, the latest addition to Blizzard’s Diablo series of RPG games, introduces several new gameplay elements, such as full character customization and class optimizations. You can read a detailed game analysis on our sister site, PC Gamer. Mark your calendars for June 6th, the official release date for Diablo 4.
Unreal Engine 5.2 will be unveiled during the Game Developers Conference with integration for DLSS 3. The integration will come as a plugin, considerably reducing the time and effort required to incorporate DLSS 3 into Unreal Engine 5 games.
It implies that DLSS 3 can be enabled by downloading and activating the plugin, much like a Chrome add-on. Nonetheless, it is worth noting that most games using DLSS or other upscaling technologies typically require some adjustment to ensure peak performance.
DLSS has experienced significant growth since its inception, with more than 270 games and applications now implementing the AI-based upscaling technology. It has already been incorporated into 28 games and is being adopted faster than DLSS 2, according to Nvidia. With the aid of Nvidia Streamline, Unreal 5.2 engine plugins, and ongoing robust marketing efforts by Nvidia, DLSS 3’s adoption rate is projected to accelerate even more quickly. The only remaining obstacle is the availability of mainstream desktop GPUs that can support it, which are anticipated to be launched soon.