Players frequently recreate well-known games within Minecraft using only the available tools, as proven by their creative interpretations of titles like Bloodborne and The Elder Scrolls 3: Morrowind. However, finding someone who has developed a fully functional game within Minecraft is rare. Yet The Legend of Zelda creator C1OUS3R on YouTube has succeeded in achieving that.
According to Kotaku, C1OUS3R recently posted a video on their YouTube account demonstrating the game’s development without external mods or resource packs, making the finished product readily available to everyone. They decided to directly alter the textures, creating The Legend of Zelda overworld from scratch and modifying the surfaces to give the environment a more 3D aspect.
Today, C1OUS3R posted a video explaining the intricacies of their creation process. The work has become more challenging, and fewer solutions were available because it was decided to refrain from employing external mods or resource packs. Although they could change the textures and add their own models, graphics alone were incapable of accurately reproducing the NES Zelda experience in Minecraft.
To bring the iconic character Link to the game, C1OUS3R had to get creative. To convey the impression that the user is controlling Link, they first generated a model of Link and then placed it onto a carved pumpkin while concealing the player. They prevented sprinting and jumping by making the Link model shift orientation in response to the player’s movements and by making the player constantly blind.
Because there were so many enemies in the original game, not all were included in this Minecraft adaptation of The Legend of Zelda. C1OUS3R selected a handful and gave each unique AI, after which they were put on the game map for players to encounter. The build was eventually completed and put on display by two other YouTubers with the addition of a dungeon, extra opponents, keys, and item drops.
Grazzy and Howzieky are two YouTubers who have joined forces to recreate the map of Hyrule from “The Legend of Zelda: Breath of the Wild” in Minecraft. Grazzy is responsible for building the map, while Howzieky works on incorporating mechanics such as runes from the original game into Minecraft. In January 2022, Grazzy started the project of constructing all the houses, ruins, Guardians, and Divine Beasts from “Breath of the Wild” in Minecraft as a custom map. He first shared the progress in a multi-part video series that he uploaded on March 17.
The maker of this impressive project, referred to online as Grazzy, reported that the world of Breath of the Wild has been recreated in Minecraft by 25%. Grazzy started the project by bringing in a heightmap into World Painter, which gave them a basic terrain layout, but without any added details.
Minecraft provides a platform for players to showcase their creative abilities, limited only by the blocks available and their imagination. The game has produced amazing works of art, including the recreation of all Pokemon regions for Pixelmon players and the addition of licensed experiences like SpongeBob DLC.
With the basic terrain established, Grazzy then proceeded to meticulously add in various features of the game world, including caves, forests, stables and more. However, this is a long-term project, as the Zora domain took Grazzy almost 5 months to finish.
A player has taken on the task of constructing The Legend of Zelda: Breath of the Wild within Minecraft, working on it throughout the year 2022. Although their progress is gradual, they have still managed to achieve a noteworthy amount of work so far.
In The Legend of Zelda, players cannot sprint or jump like they can in Minecraft. To address this, the creator of the Minecraft version, C1OUS3R, came up with a solution that involved blocking the player from these actions. They used a combination of techniques, such as giving the player a powerful jump boost status effect and applying the blindness status effect to prevent sprinting. Additionally, they edited the map’s resource folder shaders to turn off the visual effects caused by the blindness status effect. This was done to ensure the player couldn’t jump or run while playing The Legend of Zelda in Minecraft.
By replacing the pumpkin helmet model with Link and adding in-game effects to make the player appear invisible, the project’s author, C1OUS3R, made it appear as though you are directing the renowned hero rather than a Minecraft character sporting a Link cap. Additionally, they used in-game armor stands, which changed the in-game Link model following the player’s orientation after they detected it. Although the exact mechanics of this process are not entirely clear, C1OUS3R was able to successfully implement it.